This game involves both luck and skill. It gives children a chance to show their abilities in vocabulary and simple addition. It gives practice in thinking of simple pseudonumes without using a Pseudonumer.
Needed:
Two or more players, ages 10 and up.
A sheet of paper for each player to write the list of numbers and keep
the score.
A pocket calculator is handy, but not necessary.
(Didn't learn the pseudonumerals? Learn to pseudospell now!)
Example setup:
2 9 5 The game
starts with a list of three 3-digit numbers. These numbers must be
3 6 4 made up
by the players, perhaps by pseudonuming 3 different names or words.
8 2 7 (Any nine
digits will do — these 9 digits are a typical example.)
Play:
The players now take turns.
2 9 5 On his turn,
the player must first obtain the next 3-digit number
3 6 4 by summing the
previous three numbers.
8 2 7 (Any fourth digits,
or numbers in the thousands-place, are simply deleted.)
4 8 6 In this
example the new number is 486. (The sum is actually 1486 but the
1 is deleted.)
Now the player must think of a pseudonume for this new 3-digit number.
If he succeeds (maybe by thinking of ”roughage")
he gets the points obtained by adding up all three digits in this pseudonume:
4+8+6=18. These points are added to his cumulative score.
If he does not succeed, but can only think of a pseudonume for the first
two numbers (such as ”roof”, or "reef" or "rave"),
he only gets the points obtained by adding up these two digits: 4+8=12.
The three-digit number may now be looked up in the Ponderous Pseudonumer,
if a copy is available.
3 6 4 The next
player continues, by obtaining the next 3-digit number,
8 2 7 in this
example 677. (the sum is 1677, but the first digit is again deleted.)
4 8 6
6 7 7
Thinking of a 3-digit Pseudonume (such as ”Chicago”)
would give 20 points (6+7+7=20).
If the player could only think of a two-digit Pseudonume (such as ”shake”)
he would only get 13 points (6+7=13).
A continuation of this example game might look like this:
2 9 5 | |||
3 6 4 | |||
8 2 7 | |||
4 8 6 | roughage | 4+8+6=18 points | |
6 7 7 | Chicago | 6+7+7=20 points | |
9 9 0 | babies | 9+9+0=18 points | |
1 5 3 | tail | 1+5=6 points | (the player missed getting the last 3 points here) |
8 2 0 | funnies | 8+2+0=10 points | |
9 6 3 | peach | 9+6=15 points | (the player missed getting the last 3 points here) |
7 1 9 | cut | 7+1=8 points | (the player missed getting the last 9 points here) |
6 1 8 | shed | 6+1=7 points | (the player missed getting the last 8 points here) |
2 7 3 | neck | 2+7=9 points | (the player missed getting the last 3 points here) |
6 1 0 | shots | 6+1+0=7 points |
Winning:
The player with the highest score after each player has taken 5 complete
turns is the winner.